This tower gives a unit a flat amount of health but increases their effectiveness every round.

Chainhealth
Increases the current Hitpoints by 2 for every round this Chainhealth tower existed.
Stats | |
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Cooldown | 1.6 |
Range | 715 |
Upgrade cost | 65 G |
Total cost | 75 G |
Increases the current Hitpoints per round by 7. Keep bonuses from previous ranks.
Stats | |
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Cooldown | 1.6 |
Range | 715 |
Upgrade cost | 135 G |
Total cost | 210 G |
Increases the current Hitpoints per round to 13. Keep bonuses from previous ranks.
Stats | |
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Cooldown | 1.6 |
Range | 715 |
Upgrade cost | 205 G |
Total cost | 415 G |
Increases the current Hitpoints per round to 20. Keep bonuses from previous ranks.
Stats | |
---|---|
Cooldown | 1.6 |
Range | 715 |
Upgrade cost | 285 G |
Total cost | 700 G |
Upgrades from:
